Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QYx8x-uujDu-KwzKt-aoMXr-zNZML | 23/13/4 | 107.2 | 1.58 | 2026-07-06 17:05:27 · 35m 41s | |
| CSGO-8o7C5-iD9Jv-VcaNQ-McJJo-N4XsO | 19/15/5 | 89.8 | 1.23 | 2026-07-02 19:22:51 · 36m 13s | |
| CSGO-3vGG6-YNNXm-DwWWh-LdMux-wr74E | 17/18/10 | 83.5 | 1.19 | 2026-07-01 18:41:35 · 43m 6s | |
| CSGO-vwHXU-cpzBw-uhQV2-2fbeP-THTCP | 15/8/5 | 87.5 | 1.48 | 2026-06-12 07:13:53 · 30m 2s | |
| CSGO-S4txC-obqFL-trVWT-dbsGj-kOijD | 10/15/6 | 66.7 | 0.89 | 2026-06-12 01:58:38 · 29m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.