Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4bpff-PH2OC-H3P5e-9x7AW-NvoNO | 19/17/7 | 83.2 | 1.18 | 2026-07-06 20:25:57 · 37m 13s | |
| CSGO-9Fcpy-TiTdi-ihCAt-x6SRa-RkuzF | 16/13/1 | 108.8 | 1.40 | 2026-07-04 20:35:09 · 21m 35s | |
| CSGO-NjjJ8-nwUmT-Q7k6E-uSdbK-O9tvE | 21/14/2 | 76.6 | 1.40 | 2026-07-04 19:57:57 · 34m 8s | |
| CSGO-xoeyr-Qh3W3-VcLWY-r8XAR-r7oJN | 10/18/4 | 54.5 | 0.66 | 2026-07-04 16:03:31 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.