Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mvSkU-wXRso-HvmrM-SkGD2-hq4FP | 25/24/12 | 98.0 | 1.30 | 2026-06-29 05:25:05 · 53m 8s | |
| CSGO-8fUni-PGGay-OaYQy-9WDti-Sjp7C | 15/24/6 | 59.9 | 0.78 | 2026-06-24 05:28:21 · 49m 17s | |
| CSGO-YKwRG-Az7di-62CJN-uSwZv-7BLwF | 9/16/5 | 60.1 | 0.69 | 2026-06-23 07:52:02 · 30m 48s | |
| CSGO-u4o5b-98OTr-pcs8A-MQdHu-bhUzE | 11/17/6 | 76.5 | 0.80 | 2026-06-23 07:17:19 · 28m 50s | |
| CSGO-mGXjy-vLua2-uW484-L6VsL-pwzpH | 28/14/3 | 113.5 | 1.65 | 2026-06-20 22:07:54 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.