Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qmAnG-fJV3b-LExfw-VMVXb-vEkwG | 15/17/6 | 64.7 | 0.97 | 2026-06-14 13:28:20 · 35m 22s | |
| CSGO-oBnsq-e2u4Y-RpNe4-pe9h7-GLSKF | 21/20/8 | 86.8 | 1.33 | 2026-06-14 12:51:24 · 33m 55s | |
| CSGO-PwN3K-293Na-oTxV5-r7LO3-VMqBE | 12/15/6 | 97.9 | 1.15 | 2026-06-14 12:23:05 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.