Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FuLNn-OTrhN-OPO64-ZxD8d-h5EiJ | 23/15/3 | 118.3 | 1.66 | 2026-07-03 06:54:43 · 35m 11s | |
| CSGO-ZS4j9-9jcdm-Ocbmh-jerxb-kPuSJ | 16/18/5 | 78.9 | 0.99 | 2026-06-28 16:17:20 · 36m 34s | |
| CSGO-omnDZ-YmSZn-bvLER-H5cei-D5fGH | 17/7/8 | 137.0 | 1.97 | 2026-06-12 08:43:51 · 22m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.