Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5SLdp-sL8Dh-pY4tO-CMEvb-9EacP | 18/13/5 | 110.3 | 1.55 | 2026-07-06 19:21:53 · 24m 36s | |
| CSGO-cVbeD-2OyQ2-NFNfT-RyVoQ-66r4N | 9/16/1 | 43.4 | 0.49 | 2026-07-03 21:20:46 · 25m 34s | |
| CSGO-xXhHw-wB6Yz-r5J3t-ovv8n-3De4D | 16/20/3 | 57.2 | 0.87 | 2026-06-23 22:35:13 · 42m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.