Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8MHOD-EWH8w-8yFVs-p5evy-bMFyB | 5/17/3 | 51.2 | 0.35 | 2026-06-29 12:15:34 · 30m 47s | |
| CSGO-w6maa-yyob9-pmOnQ-ktzke-2PDRE | 6/14/0 | 37.7 | 0.37 | 2026-06-26 12:46:19 · 23m 34s | |
| CSGO-NX3os-CB8aR-9xfY6-BkK2w-hNRhG | 19/20/4 | 77.0 | 1.11 | 2026-06-17 19:45:59 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.