Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rd5kD-97wOA-b4tKs-UHje8-9oQuK | 20/16/2 | 76.6 | 1.14 | 2026-07-03 13:31:52 · 32m 45s | |
| CSGO-hJzxJ-r3YiE-VBj99-hrNWC-RdNEL | 9/14/3 | 82.4 | 0.73 | 2026-07-03 13:07:37 · 21m 7s | |
| CSGO-XQNKr-MsbuF-q3WkK-uHhxv-YBLDR | 17/4/4 | 122.4 | 2.01 | 2026-06-29 19:17:48 · 20m 43s | |
| CSGO-3UCVv-tAbjj-JosAa-U5nxx-jVMQC | 21/9/11 | 135.7 | 1.87 | 2026-06-27 10:30:02 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.