Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w6JnW-u9ovi-43fhB-HHp32-Gzi5P | 27/11/5 | 136.6 | 2.10 | 2026-06-29 19:00:18 · 31m 18s | |
| CSGO-NCkiD-K3mzD-xyGm9-xZ4Tx-sCHCF | 19/14/5 | 85.1 | 1.34 | 2026-06-22 20:23:01 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.