Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DqRAP-ZKP6D-oBcrs-Ak44V-bawDK | 14/10/1 | 71.3 | 1.28 | 2026-06-25 21:18:47 · 33m 41s | |
| CSGO-h8xAX-pq2sD-RPPvi-8FYO6-MMd3K | 11/11/7 | 96.5 | 1.33 | 2026-06-25 20:38:59 · 26m 13s | |
| CSGO-5xzm9-EQqSD-nceJe-vq6uO-nntOH | 14/15/4 | 61.0 | 0.99 | 2026-06-25 20:02:03 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.