Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uXMLs-FwZqt-TJ9md-RS3Zj-E5n6J | 14/21/8 | 69.0 | 0.87 | 2026-06-29 16:07:41 · 43m 30s | |
| CSGO-Sfvu3-KLDfs-DKJJG-6U5Ga-F5WwP | 15/15/6 | 99.8 | 1.26 | 2026-06-29 15:36:04 · 28m 17s | |
| CSGO-DtoSV-Asx5D-b76fv-pn5Qm-WEDVF | 2/15/1 | 39.5 | -0.02 | 2026-06-29 15:13:53 · 18m 37s | |
| CSGO-HxadR-mXLab-jCMG3-EKRzp-nrXwP | 12/9/5 | 94.5 | 1.45 | 2026-06-29 14:14:08 · 25m 46s | |
| CSGO-uF3tY-pZJuj-N8qGe-jOCRF-RTZfE | 8/16/4 | 47.5 | 0.59 | 2026-06-25 18:49:56 · 37m 25s | |
| CSGO-nOJ9Q-HLJ7G-cSnhN-wHKeq-NskLJ | 10/18/4 | 51.9 | 0.70 | 2026-06-24 15:14:18 · 36m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.