Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zFrSk-JQewq-JwYbU-cep2z-wVC7K | 18/16/2 | 79.1 | 1.01 | 2026-07-06 21:26:27 · 34m 54s | |
| CSGO-yMRW3-VNH7h-RkZX2-dROkb-4jmMC | 22/10/3 | 100.4 | 1.66 | 2026-07-06 19:18:22 · 27m 35s | |
| CSGO-KdeGn-ZaxNe-sBSK4-jqv67-69frM | 12/19/5 | 85.1 | 0.79 | 2026-07-02 16:06:58 · 32m 42s | |
| CSGO-2Suzj-XKmyi-Jpsqm-rQ7sU-rG64E | 12/14/7 | 72.2 | 1.06 | 2026-06-26 20:59:21 · 31m 13s | |
| CSGO-eTO4y-tcr2E-5W4VF-qr4DJ-O9tvE | 13/19/4 | 64.8 | 0.80 | 2026-06-26 18:52:57 · 38m 57s | |
| CSGO-4KJLH-5GWsR-DXmTD-jEcdt-nCHCF | 21/18/7 | 103.6 | 1.36 | 2026-06-25 12:40:50 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.