Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eLkaB-sDV2A-r9kGw-zWcKi-9YKsE | 21/13/7 | 120.2 | 1.66 | 2026-07-06 06:58:05 · 31m 37s | |
| CSGO-yxRRx-JZfyz-AsBpq-MeSTd-SP7rN | 16/17/10 | 84.2 | 1.15 | 2026-07-01 20:52:53 · 35m 35s | |
| CSGO-R7WeR-xiife-jHfWt-9QFmH-SyCJC | 19/14/9 | 91.1 | 1.43 | 2026-06-18 04:38:49 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.