Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XTkSb-Hd4PD-R5tnH-pNtLq-3WfnL | 21/11/5 | 91.1 | 1.54 | 2026-07-06 10:48:24 · 31m 52s | |
| CSGO-KkXsK-QDxZh-ziUQp-mCeZH-ZcnwG | 25/20/12 | 82.1 | 1.41 | 2026-07-02 17:29:52 · 47m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.