Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7tWP-wH8sK-6XpXs-MyEKW-fRFZG | 13/11/5 | 78.7 | 1.16 | 2026-07-01 18:42:47 · 27m 32s | |
| CSGO-27fXp-w6mtk-GZzdD-a29Nc-pZG8D | 16/8/5 | 95.6 | 1.52 | 2026-07-01 18:01:41 · 22m 17s | |
| CSGO-UuDNh-uSuSM-DEPDc-qpovT-uakoE | 15/19/5 | 45.6 | 0.83 | 2026-06-22 20:14:12 · 50m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.