Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kTKWr-DKjJu-6cAoF-J2tTG-ZoZUN | 18/21/8 | 72.8 | 1.03 | 2026-07-01 08:44:31 · 50m 58s | |
| CSGO-zAQMO-cxaV7-Yr77J-buHGw-OrzUO | 17/14/4 | 73.9 | 1.21 | 2026-07-01 08:06:49 · 34m 1s | |
| CSGO-DnGNp-QkXjX-c8qtR-kBO5C-y9qBE | 19/19/3 | 82.1 | 1.09 | 2026-07-01 06:55:46 · 39m 32s | |
| CSGO-BMZqe-qamDp-wSBNS-O9cxj-p4XbD | 20/16/4 | 90.1 | 1.36 | 2026-07-01 06:20:54 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.