Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cRZhM-U4xrL-NvbUX-B8Qko-us68F | 15/19/4 | 86.0 | 0.99 | 2026-06-12 20:23:13 · 37m 41s | |
| CSGO-txqJD-YZLyT-Kbhri-RHmTe-CQVPA | 1/6/0 | 28.6 | 0.03 | 2026-06-12 19:50:21 · 9m 50s | |
| CSGO-48dX6-dFDGB-bBfCM-EoBZR-PGOJM | 24/18/6 | 90.3 | 1.42 | 2026-06-12 19:06:58 · 41m 6s | |
| CSGO-wq2XP-2cjVs-c9RWx-R4Bz5-MBCYN | 5/7/2 | 44.2 | 0.83 | 2026-06-12 18:40:45 · 22m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.