Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4pct-6vdZ5-B92G3-VsW5e-YYmQD | 12/2/1 | 88.0 | 1.69 | 2026-07-04 19:09:52 · 15m 43s | |
| CSGO-B2xUL-ANaAZ-NhwJX-kfUmN-cHLHA | 14/11/3 | 78.1 | 1.24 | 2026-06-30 19:43:52 · 26m 41s | |
| CSGO-46c5F-BPdZu-2G5YN-ePQbn-niyfF | 28/16/5 | 109.4 | 1.60 | 2026-06-24 20:14:07 · 37m 36s | |
| CSGO-vzTnF-rXmDZ-VisS4-dttqr-jhLfN | 22/12/3 | 114.2 | 1.79 | 2026-06-13 18:31:09 · 23m 52s | |
| CSGO-qCNPh-PEV3Q-Sb7Ob-x4UVz-zUwsP | 17/8/4 | 135.0 | 1.94 | 2026-06-13 18:04:04 · 22m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.