Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-McPKs-m3FUV-nAoJG-RaOju-rVC7K | 20/13/3 | 89.4 | 1.43 | 2026-07-04 20:26:12 · 38m 16s | |
| CSGO-5ucNm-UeFtO-c6d9S-UVLwb-4YKsE | 23/16/7 | 87.4 | 1.45 | 2026-07-04 18:11:24 · 37m 51s | |
| CSGO-8Wn7d-oFWjt-aQtf5-5eC7q-E4aNE | 19/14/3 | 81.1 | 1.35 | 2026-06-28 11:36:27 · 34m 27s | |
| CSGO-9F9qj-RAUi3-sat5F-w8GzB-8TryM | 12/18/4 | 65.7 | 0.76 | 2026-06-25 18:44:59 · 40m 34s | |
| CSGO-Qi2cD-u9cZQ-UFeZ6-aGhew-ZrPJM | 13/15/3 | 95.8 | 1.14 | 2026-06-23 19:02:37 · 26m 35s | |
| CSGO-BMasF-dzWuG-CVWis-AKSzj-DOizO | 10/18/7 | 68.5 | 0.71 | 2026-06-23 18:09:28 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.