Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SoGk-otXyi-7qQte-n82Hb-YZx9H | 17/9/3 | 92.3 | 1.60 | 2026-07-03 20:47:58 · 30m 23s | |
| CSGO-6CcDR-8WL6G-HdTeq-Eqb58-XpeOQ | 22/16/9 | 89.8 | 1.54 | 2026-07-02 17:33:53 · 39m 46s | |
| CSGO-SjubP-3K92b-PeWmq-mt5PK-Dx9TM | 19/10/9 | 124.3 | 1.73 | 2026-07-02 16:47:19 · 34m 12s | |
| CSGO-jwwLp-rkwtw-E8pLA-DVtfX-V62cQ | 23/14/7 | 112.3 | 1.67 | 2026-06-28 15:32:17 · 31m 54s | |
| CSGO-btx9x-vcPiy-BwhOH-HnBCv-5fUGQ | 7/10/9 | 71.3 | 0.95 | 2026-06-28 14:52:31 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.