Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HQnn-7dJPL-BAmQP-dU27K-pwzpH | 23/11/9 | 119.2 | 1.88 | 2026-07-03 18:42:22 · 29m 55s | |
| CSGO-W9VOJ-9ejxn-7KSox-WcU9m-niyfF | 11/16/1 | 64.4 | 0.71 | 2026-06-25 12:25:07 · 24m 15s | |
| CSGO-SZqAx-Zf7KH-oBopG-C44Gx-sLqRP | 27/14/7 | 155.6 | 2.09 | 2026-06-25 11:52:26 · 25m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.