Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pGdDS-uiFzQ-tB2J3-7RXbT-nmheC | 9/17/5 | 64.4 | 0.63 | 2026-07-03 05:39:15 · 31m 51s | |
| CSGO-nSiJQ-QNfns-zrN8y-YFN4L-SwJ5O | 16/16/1 | 81.0 | 1.10 | 2026-06-29 19:11:36 · 31m 13s | |
| CSGO-Wurw9-vyyiV-TbZsj-rDZMq-yNTWJ | 18/20/11 | 83.5 | 1.16 | 2026-06-27 13:56:37 · 38m 46s | |
| CSGO-oEpRZ-eyOvU-LXOMV-N2H22-tezYP | 19/11/5 | 99.2 | 1.59 | 2026-06-16 21:40:47 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.