76561198136605735
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.5%Peak single-match outcome anomaly 20.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.6% of kills through walls across 5 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sokbz-ueaEb-nERFN-fef3G-CcyMM | 7/6/4 | 69.2 | 1.13 | 2026-07-06 11:09:26 · 21m 6s | |
| CSGO-iD953-VyR49-Nt86r-mJmSc-8EAkE | 19/27/15 | 96.3 | 1.02 | 2026-07-06 10:16:58 · 47m 22s | |
| CSGO-RVkbH-NU8oc-AaPaZ-B62ef-REDVF | 12/13/7 | 68.2 | 1.07 | 2026-07-04 08:15:08 · 29m 54s | |
| CSGO-px5Gd-ip95R-NcdKA-ckb5D-VKD7K | 7/18/4 | 59.5 | 0.53 | 2026-07-03 15:44:17 · 32m 3s | |
| CSGO-PUPfc-pT8eO-io6EY-EdmPk-at3NF | 20/16/8 | 117.9 | 1.45 | 2026-07-03 13:41:53 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.