Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LJ7tr-aKYHX-boNYO-3WRnV-nuGvM | 15/18/4 | 57.2 | 0.79 | 2026-06-25 18:29:18 · 35m 58s | |
| CSGO-ZztDO-tOvUT-EeYPi-Zks93-zpe8E | 13/19/3 | 74.3 | 0.86 | 2026-06-24 21:06:26 · 31m 47s | |
| CSGO-4tMdP-zPF2C-Yh6f7-46Cnj-6395Q | 19/13/5 | 108.2 | 1.55 | 2026-06-24 20:35:54 · 27m 58s | |
| CSGO-XuxFC-q8hWF-ydNYa-Eyp6Q-xRwLA | 9/17/6 | 55.0 | 0.70 | 2026-06-24 19:40:04 · 46m 40s | |
| CSGO-odR9y-aSNkq-4LKzY-zoxuA-vdueM | 10/13/8 | 71.3 | 1.08 | 2026-06-23 20:25:35 · 33m 45s | |
| CSGO-zi3uR-bimZ9-h3V3k-LqZVn-DttiB | 12/17/5 | 63.5 | 0.72 | 2026-06-23 19:43:18 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.