Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W6Yay-7r4uS-mtcOJ-7sxS2-vVkDA | 18/21/6 | 80.1 | 1.02 | 2026-07-03 21:03:52 · 52m 32s | |
| CSGO-jme4h-f9JVu-xra24-YQLhL-LnCcO | 8/16/0 | 40.5 | 0.39 | 2026-06-28 20:20:08 · 28m 33s | |
| CSGO-vJSU5-cMv6T-xaNvt-zYLAA-eyLwF | 12/16/2 | 67.4 | 0.92 | 2026-06-16 20:32:38 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.