Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pOYfs-qBw3N-ioNaG-stKew-sfkPK | 20/10/5 | 102.0 | 1.60 | 2026-07-01 19:08:28 · 28m 29s | |
| CSGO-ddMA3-Bxspf-ULCJK-YHyk3-Sz8rN | 21/17/7 | 91.5 | 1.35 | 2026-06-28 18:32:28 · 44m 54s | |
| CSGO-vP8zZ-rZcoY-iJBmn-PAaFh-GusnC | 20/15/5 | 117.0 | 1.60 | 2026-06-15 19:22:49 · 30m 24s | |
| CSGO-Hta9Y-SnUeV-uoVDt-EQjVA-QzBND | 17/12/9 | 86.8 | 1.36 | 2026-06-13 21:02:17 · 30m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.