Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AY8Eh-VixbR-ymxo4-9NP5z-vLJjC | 12/12/3 | 141.8 | 1.41 | 2026-07-03 20:24:32 · 20m 6s | |
| CSGO-d6CAy-393be-mbJYE-vDGYx-wr74E | 17/16/7 | 75.3 | 1.17 | 2026-06-28 18:59:27 · 30m 53s | |
| CSGO-cAoHC-NjbBS-ZpXic-RffD7-Vp8eD | 8/18/7 | 56.0 | 0.73 | 2026-06-26 19:35:20 · 32m 13s | |
| CSGO-seLuZ-h5ycT-CfXww-UPAQU-yGafE | 14/11/3 | 74.7 | 1.17 | 2026-06-25 18:54:18 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.