Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wbaBt-BidiN-v4LGk-385FW-75mAL | 6/13/3 | 62.5 | 0.58 | 2026-07-03 17:16:14 · 21m 0s | |
| CSGO-ajVLq-un2cN-KkvBT-EzfUV-8Q9zP | 26/17/4 | 116.9 | 1.65 | 2026-06-30 14:41:33 · 34m 58s | |
| CSGO-qGsnP-SUdjd-uUwwn-RkBX8-H2WPA | 10/14/3 | 70.9 | 0.72 | 2026-06-17 14:55:21 · 25m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.