Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pAiOU-woZEt-MGNdi-4unRu-JfX2Q | 14/17/6 | 81.5 | 1.05 | 2026-07-03 05:33:36 · 30m 5s | |
| CSGO-qjErG-o8vC2-s57bF-jxxHd-BusnC | 14/16/7 | 78.9 | 1.04 | 2026-07-02 05:58:18 · 28m 36s | |
| CSGO-VVEP3-eVSyC-EWsom-cRKTW-75mAL | 19/12/10 | 66.5 | 1.42 | 2026-07-01 04:33:20 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.