Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCkVO-XUmnR-BedCn-YPdqv-NrYbD | 8/13/3 | 56.1 | 0.66 | 2026-07-03 02:38:50 · 26m 55s | |
| CSGO-f3Pp9-uBr57-YDmkF-rsxJq-isMHA | 7/16/1 | 51.2 | 0.46 | 2026-06-30 19:30:08 · 23m 39s | |
| CSGO-HYPE3-UcxfP-CiV5T-i5hNq-dDWPA | 18/17/8 | 83.7 | 1.30 | 2026-06-30 15:17:08 · 34m 43s | |
| CSGO-5rBco-wJoHQ-wZYma-tWXBR-AmhvN | 10/12/4 | 47.9 | 0.90 | 2026-06-23 20:15:22 · 36m 54s | |
| CSGO-dFvCq-hBDvB-Z7QSB-jZJqd-5OxDK | 12/15/6 | 64.9 | 0.97 | 2026-06-17 19:06:56 · 40m 1s | |
| CSGO-otMU3-tSmeC-QoKaZ-MPZFN-ObCRE | 5/15/4 | 46.4 | 0.54 | 2026-06-16 16:12:52 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.