Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p4FsN-LSs5i-snc8n-6nsyT-TkkfO | 15/8/4 | 75.5 | 1.38 | 2026-07-09 01:37:52 · 31m 18s | |
| CSGO-wntpR-3HvKQ-HnAvk-mTDX6-aqKPJ | 17/21/4 | 59.8 | 0.77 | 2026-07-04 19:38:11 · 38m 49s | |
| CSGO-S9RwA-BSmYe-A2niP-i7Tyu-N3MAK | 7/15/6 | 56.7 | 0.58 | 2026-07-01 12:27:13 · 36m 29s | |
| CSGO-m4xhs-4APYx-Najd8-vtfxJ-xST8N | 15/18/9 | 91.8 | 1.22 | 2026-06-27 20:46:13 · 34m 40s | |
| CSGO-6qpAD-TqkYE-oEYeE-ZS5vj-dYmQD | 19/11/2 | 92.2 | 1.54 | 2026-06-14 05:04:29 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.