Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c2UqJ-xKGYP-sejiF-GtAQ7-OUYkF | 11/19/5 | 64.5 | 0.76 | 2026-07-14 21:31:20 · 37m 30s | |
| CSGO-b3hAk-GwbnC-NCcyQ-9tBNL-zwJoD | 14/16/5 | 79.0 | 0.99 | 2026-06-26 20:39:04 · 31m 38s | |
| CSGO-UEKZQ-rZTnG-m3JVR-95H9E-s9ROG | 18/25/8 | 76.7 | 0.92 | 2026-06-12 20:15:27 · 47m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.