Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7Xmn-9zM6e-iWUaw-txJ8Q-E8V5F | 9/6/4 | 88.1 | 1.35 | 2026-06-22 22:10:11 · 15m 57s | |
| CSGO-vq83O-rHb7q-PWMa7-M4tw8-qAXHK | 14/16/4 | 54.0 | 0.86 | 2026-06-18 19:14:15 · 40m 37s | |
| CSGO-QpbDF-aE42P-vbxve-hoBh9-eympQ | 18/19/8 | 75.3 | 1.02 | 2026-06-16 19:49:01 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.