Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JcSZ3-sLbvr-Atu8j-7C9Pn-2h3RG | 14/11/2 | 74.0 | 1.18 | 2026-07-06 19:44:12 · 30m 43s | |
| CSGO-U8BR8-HmFBu-aXtmF-GMsrq-d34uC | 11/19/5 | 49.9 | 0.69 | 2026-07-06 12:54:30 · 35m 23s | |
| CSGO-m7xBw-XNLKN-Vc9wS-zF7zU-nuGvM | 5/14/5 | 46.9 | 0.54 | 2026-07-04 14:03:58 · 31m 51s | |
| CSGO-zE6Qa-pPcUZ-7Ymf2-Rz6Ff-5DVjM | 16/9/4 | 77.1 | 1.40 | 2026-06-27 18:38:44 · 29m 54s | |
| CSGO-JmmNi-KsZtO-EcNPS-3uRmN-Pn6nM | 17/16/5 | 79.5 | 1.15 | 2026-06-26 14:07:05 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.