76561198135426291
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.3%Peak single-match outcome anomaly 18.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
9.3% of kills through smoke (penalty scales above 8%)
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2kUDb-Banpo-FfPvL-ne2LP-3HZkF | 13/19/13 | 82.1 | 1.00 | 2026-06-30 19:36:25 · 37m 33s | |
| CSGO-sWWzX-pQKsj-G93Be-HwoJm-XEKLH | 21/17/4 | 85.6 | 1.19 | 2026-06-30 18:51:53 · 38m 45s | |
| CSGO-WZDXr-rZVfS-6bLvu-7iPH4-SVddJ | 26/19/9 | 88.8 | 1.37 | 2026-06-29 19:33:05 · 50m 11s | |
| CSGO-YYLAN-mS2qC-iOhBF-BiHLY-pQzMM | 14/11/9 | 85.4 | 1.36 | 2026-06-29 18:58:47 · 26m 53s | |
| CSGO-Rrhpr-Y8HBn-okkXQ-i2zme-2ZeuB | 24/21/14 | 98.6 | 1.33 | 2026-06-29 17:55:09 · 57m 55s | |
| CSGO-ox3zo-UfHjw-JXd8c-U5GY7-ZUxXD | 19/13/7 | 105.3 | 1.46 | 2026-06-27 14:11:42 · 33m 40s | |
| CSGO-ETDDO-uMExj-F9qZ9-VQPRJ-YSEdH | 16/17/5 | 73.2 | 1.03 | 2026-06-24 13:35:58 · 33m 50s | |
| CSGO-svPOP-WAxNq-htBKS-jfU2r-nNjeC | 13/21/6 | 76.4 | 0.90 | 2026-06-23 20:06:22 · 35m 26s | |
| CSGO-suS5j-Gu5MC-i8zzD-7fbLb-b5EiJ | 14/7/4 | 93.2 | 1.65 | 2026-06-23 19:43:10 · 17m 35s | |
| CSGO-csu2Y-oBGRc-DGeoj-aNb32-Sz8rN | 13/13/4 | 70.3 | 1.03 | 2026-06-23 19:10:16 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.