Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DBpxc-nJvod-vj6aS-9VxDb-ckKoD | 3/1/2 | 138.8 | 1.80 | 2026-07-01 18:46:29 · 4m 7s | |
| CSGO-efDTH-yNEhU-6Bn6N-3v5z7-2TryM | 34/13/5 | 134.1 | 2.06 | 2026-06-30 19:47:02 · 37m 50s | |
| CSGO-vjtjK-BDWhA-Oofzv-KXyiD-Uc8zP | 14/17/6 | 80.0 | 0.95 | 2026-06-29 19:29:54 · 34m 26s | |
| CSGO-rWCDQ-SXBvB-OE3pS-4hE6T-N7GrL | 19/7/6 | 120.3 | 1.96 | 2026-06-28 18:22:17 · 21m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.