Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hy9oS-fp53Y-HsfWW-FOKSE-hKbtH | 16/13/1 | 88.3 | 1.27 | 2026-07-04 14:11:11 · 23m 23s | |
| CSGO-McURk-nMVD9-t9QCc-uzqTm-7XmfO | 40/12/7 | 172.5 | 2.44 | 2026-06-28 18:42:37 · 33m 22s | |
| CSGO-ukPPF-VKoFD-NGcLR-MNZVq-r3taL | 10/4/2 | 125.1 | 2.03 | 2026-06-21 12:10:35 · 15m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.