Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bSM5t-ocXRk-95LbP-wsMs3-9L9PL | 17/19/4 | 70.8 | 1.01 | 2026-07-02 16:53:51 · 38m 25s | |
| CSGO-ToeaG-ddbGE-NCFar-5pOQZ-UjenL | 11/13/4 | 54.8 | 0.93 | 2026-07-02 16:21:50 · 28m 34s | |
| CSGO-qMJdK-X4o4y-TMd5z-xqkKs-eXfWA | 15/18/4 | 62.6 | 0.88 | 2026-06-27 18:13:25 · 37m 32s | |
| CSGO-OjtDW-O2dws-eTRxq-Jvst6-aqKPJ | 12/22/9 | 66.1 | 0.69 | 2026-06-22 20:47:49 · 52m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.