Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v5shr-SkZr3-6edWp-aJrBB-yKKeB | 2/9/1 | 37.9 | 0.25 | 2026-07-04 17:13:08 · 14m 19s | |
| CSGO-6rcXu-pSK3D-RtCUL-Bj3Da-RvNUD | 27/12/7 | 130.2 | 1.88 | 2026-06-26 08:58:19 · 42m 4s | |
| CSGO-WcWHS-Z4Gzw-HWPRj-B2azj-2sUvD | 14/12/7 | 64.7 | 1.16 | 2026-06-16 11:06:46 · 33m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.