Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XxFOU-rMiAA-nwXyG-zSwRR-e7PVP | 18/11/1 | 78.2 | 1.39 | 2026-07-01 20:17:01 · 35m 6s | |
| CSGO-dh92M-WUOys-QZHRD-9iyOd-HZGOP | 7/16/11 | 64.1 | 0.76 | 2026-07-01 19:36:47 · 32m 56s | |
| CSGO-k4c5L-CJELj-wn3sQ-7kdsA-RzHCF | 12/16/2 | 65.7 | 0.76 | 2026-07-01 18:54:25 · 34m 34s | |
| CSGO-DBpxc-nJvod-vj6aS-9VxDb-ckKoD | 4/2/0 | 80.3 | 1.46 | 2026-07-01 18:46:29 · 4m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.