Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4cOjj-NckVf-MvfAu-KTPRr-jhLfN | 13/14/2 | 74.6 | 0.93 | 2026-06-20 05:39:29 · 32m 43s | |
| CSGO-LMaAU-nZDZu-rKdpF-yGtyj-LXpRP | 9/6/3 | 66.2 | 1.22 | 2026-06-20 05:11:18 · 19m 57s | |
| CSGO-2NbiV-Jqn9n-9ineQ-48G2B-Uc8zP | 13/12/8 | 97.7 | 1.24 | 2026-06-20 04:33:50 · 30m 6s | |
| CSGO-vbpnN-H6RK9-VMkXy-8xh8L-pcy6A | 10/15/5 | 75.7 | 0.84 | 2026-06-20 04:05:37 · 23m 8s | |
| CSGO-pde73-DrYeG-mmByE-9DucE-V9jbN | 17/7/5 | 101.4 | 1.79 | 2026-06-20 03:35:17 · 26m 34s | |
| CSGO-XCReA-5N8ef-WvRHP-UbEUM-PxXHK | 12/16/0 | 66.2 | 0.68 | 2026-06-10 15:48:19 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.