Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GhjPq-rJXD3-Wf3Qi-4MKRY-YkkfO | 25/18/5 | 87.8 | 1.25 | 2026-07-02 18:45:35 · 45m 25s | |
| CSGO-d7TOQ-WMeQU-HbhBf-Uq6bd-ZEA2P | 12/9/6 | 89.4 | 1.27 | 2026-07-01 18:23:02 · 27m 56s | |
| CSGO-YyAnY-TbxS7-bW3Hu-G6tqm-tXvzF | 6/13/2 | 56.2 | 0.52 | 2026-06-30 22:06:36 · 16m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.