Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h44vf-yD38q-QSofY-TVt5Z-CRh8E | 17/16/9 | 85.6 | 1.12 | 2026-07-05 15:19:09 · 32m 47s | |
| CSGO-CWW4C-BF2tQ-Ffnmc-AW9fD-VKD7K | 22/16/2 | 78.6 | 1.31 | 2026-07-05 14:21:49 · 32m 19s | |
| CSGO-UysDm-yGBLj-ZWGeD-Hs5N3-ZLhnL | 17/11/5 | 108.3 | 1.66 | 2026-06-30 19:35:00 · 27m 3s | |
| CSGO-WDCtM-R5uNy-LGMaa-jei8w-vrzED | 15/16/2 | 59.0 | 0.90 | 2026-06-28 18:54:49 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.