Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UnGKW-dpET3-CKbWq-NQ9RF-v8CBM | 33/23/7 | 113.8 | 1.48 | 2026-07-01 22:07:40 · 47m 5s | |
| CSGO-irXzx-n8eeJ-7KqQD-Fc73i-PFYXC | 9/15/4 | 48.2 | 0.74 | 2026-06-27 23:14:27 · 25m 19s | |
| CSGO-4jtZe-oRpxx-EFRdJ-RvM6P-mRXXC | 21/7/1 | 96.7 | 2.02 | 2026-06-26 16:01:28 · 22m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.