Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FSfT2-uMweN-Pfm2B-QXDeC-fKV5F | 20/24/10 | 74.6 | 1.04 | 2026-07-02 15:31:01 · 55m 45s | |
| CSGO-n8G75-XH4zw-63Cfn-8HD9S-XQaYO | 10/27/6 | 57.0 | 0.47 | 2026-07-02 14:30:32 · 48m 24s | |
| CSGO-3tx4w-Zf4fE-iWrzJ-W7O95-ZympQ | 18/8/5 | 114.3 | 1.85 | 2026-07-01 19:31:36 · 23m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.