Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYQBF-UtOM3-JNtm2-KmMmm-QtjPK | de_sanctum |
5/9/1 | 53.3 | 0.60 | 2026-07-03 15:18:11 · 12m 30s |
| CSGO-tLYmH-HAZOs-R7RCt-mRK7L-mxF4C | 11/9/1 | 68.3 | 1.04 | 2026-07-03 15:01:57 · 13m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.