Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oKMMb-BdKX2-EFAyn-eLLCy-J2GGG | 14/18/6 | 71.2 | 0.97 | 2026-07-03 03:35:04 · 43m 24s | |
| CSGO-VrMWU-rsjOJ-viHq5-NfBGF-QTTrC | 12/20/12 | 83.4 | 0.96 | 2026-06-30 03:52:24 · 32m 49s | |
| CSGO-TwA63-FAtWR-hLWN3-kOeSC-rcpmJ | 14/17/3 | 62.6 | 0.80 | 2026-06-25 02:12:28 · 37m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.