Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jBBn8-ATAVy-KMYBW-dBS9o-PNv5G | 18/23/5 | 58.9 | 0.88 | 2026-07-10 04:50:12 · 42m 0s | |
| CSGO-pMG5J-4Va45-KdXko-NT6ux-FMXDJ | 5/10/2 | 36.6 | 0.60 | 2026-07-02 03:03:34 · 21m 12s | |
| CSGO-msjrX-hUos6-OiCTk-mzQD8-qAXHK | 8/8/3 | 60.2 | 0.99 | 2026-06-27 04:09:01 · 23m 18s | |
| CSGO-ZteHN-msELj-Y5vkE-GF3vK-hTsdA | 8/15/5 | 56.3 | 0.69 | 2026-06-27 03:37:07 · 28m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.