Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ekDV5-ZejzM-a2aVL-LcESB-KqBkE | 15/16/4 | 62.1 | 1.04 | 2026-07-04 20:06:27 · 32m 11s | |
| CSGO-KCcMK-zen3F-ZtQfX-ooRaJ-hTsdA | 14/14/6 | 84.8 | 1.23 | 2026-07-02 17:13:23 · 26m 27s | |
| CSGO-uP8EY-M5hcN-6iNjH-GVfCE-pdBpF | 11/19/6 | 68.9 | 0.68 | 2026-06-26 17:17:55 · 38m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.