Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iWnat-axmKu-kJxUc-b7uGp-3De4D | 8/17/1 | 53.6 | 0.47 | 2026-07-07 23:34:59 · 29m 56s | |
| CSGO-NZmb5-5qupF-j7Ky5-A94tD-OycBN | 21/15/4 | 93.0 | 1.37 | 2026-07-06 19:40:31 · 32m 46s | |
| CSGO-tMSAy-XviCn-6Ao2x-xrqfb-RtTGQ | 18/9/7 | 113.1 | 1.75 | 2026-06-28 03:27:26 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.